Mike's WWW Guide to FIBS Rules
These are not the 'official' rules word for word but FIBS' version of them.
They should say pretty much the same as the official rules. I left out
some rules that have no meaning for the server (like: what happens if you
roll the dice before your opponent has finished her or his move - the
server simply doesn't allow this). Currently there are no rules for
matches here. They will be added later.
If you loaded this page from the main Help Page, you should use the
navigation features of your browser (such as the Back and
Forward buttons in Netscape or Mosaic), unless you
like waiting on the information dirt-track :-)
If you do, you can go back to the main FIBS Help Page.
- NAME
- rules - The basic rules of backgammon
- SYNOPSIS
- help ruleX
- DESCRIPTION
- Type help ruleX to see rule X. Currently X can be a number between 1
and 9. The rules are:
- the board
- direction
- the goal
- rolling
- moving
- moving
- bearing off
- winning
- doubling
- NAME
- rule1 - how the board looks like
- DESCRIPTION
- Backgammon is a two player game. It's played with 2 dice and 15 pieces
for each player on a board with 24 positions and a field called the bar.
Before the game starts the pieces are placed on the board like this:
+-24-23-22-21-20-19-------18-17-16-15-14-13-+
| X O | | O X |
| X O | | O X |
| O | | O X |
| O | | X |
| O | | X |
| |BAR| |v
| X | | O |
| X | | O |
| X | | X O |
| O X | | X O |
| O X | | X O |
+--1--2--3--4--5--6--------7--8--9-10-11-12-+
- SEE ALSO
- rules
- rule2,
rule3,
rule4,
rule5,
rule6,
rule7,
rule8,
rule9
- NAME
- rule2 - the direction you move pieces
- DESCRIPTION
- (refer to the board shown in rule 1 for the numbers of the positions)
One of the players (O) moves her or his pieces from position 1 to position
24, the other one (X) from position 24 to position 1. For the board shown
in rule 1 you would move the X pieces from 24 to 1. The last six positions
for each player (1-6 for O and 19-24 for X) are called the player's home
board. You always move the pieces to your side of the board, but note that
the home board is on the left of the board from X's point of view and on
the right from O's point of view. The server always shows a 'v' on one side
of the board indicating the direction of your moves.
- SEE ALSO
- rules
- rule1,
rule3,
rule4,
rule5,
rule6,
rule7,
rule8,
rule9
- NAME
- rule3 - the goal of the game
- DESCRIPTION
- When you have moved all of your pieces into your home board you can bear
them off (remove them from the board according to the numbers on the dice).
The winner of a game is the first player who succeeds in bearing of all
own pieces from the board.
- SEE ALSO
- rules
- rule1,
rule2,
rule4,
rule5,
rule6,
rule7,
rule8,
rule9
- NAME
- rule4 - rolling the dice
- DESCRIPTION
- At the beginning of a game each player rolls with a single die. If both
players roll the same number they have to roll again. The player who
finally rolls the higher number makes the first move using the two numbers
just rolled. After the opening roll both players roll alternating using
two dice.
- SEE ALSO
- rules
- rule1,
rule2,
rule3,
rule5,
rule6,
rule7,
rule8,
rule9
- NAME
- rule5 - moving pieces
- DESCRIPTION
- After rolling the dice you have to move pieces. Moving pieces means either:
- moving one or more pieces on the board. You move the number of positions
according to the number of the dice. E.g: if one of the dice shows the
number 4 you can move one of your pieces 4 positions in your direction.
If you move one piece with both numbers on the dice this is considered
being two separate moves.
- entering one or more pieces from the bar into your opponent's home board
according to the numbers on the dice. E.g.: if one of the dice shows the
number 4 you can enter one piece from the bar to position 4 or 21
(depending on where your opponent's home board is).
- bearing off pieces from the the board if none of your pieces is on the
bar or outside your home board. (see rule 7 for details)
- SEE ALSO
- rules
- rule1,
rule2,
rule3,
rule4,
rule6,
rule7,
rule8,
rule9
- NAME
- rule6 - moving pieces
- DESCRIPTION
- If you roll a double the number on the dice is used four times to
move a piece.
- You have to use both (all) numbers on the dice if possible. You can use
any of the numbers first. If you can use either of the numbers but not
both, you have to use the higher one for moving one piece.
- It's not allowed to move a piece to a position occupied by two or
more pieces of your opponent.
- If you move a piece to a position occupied by a single piece (blot)
of your opponent, this piece is removed from the board and placed on
the bar. This piece can later be re-entered into your home board according
to rule 5.
- If one of your pieces is on the bar, you are not allowed to move
pieces on the board before the piece on the bar has been re-entered.
- SEE ALSO
- rules
- rule1,
rule2,
rule3,
rule4,
rule5,
rule7,
rule8,
rule9
- NAME
- rule7 - bearing off pieces
- DESCRIPTION
- When you are allowed to bear off pieces (rule 5) you can bear off a piece
from a position matching the number on a die (e.g. 5 or 20 if you have
rolled a 5) or a piece from the highest occupied position smaller than
the number on the die. If you roll a number matching an unoccupied
position you are not allowed to bear off pieces from smaller positions if
there are any pieces on higher positions. You have to move one of the
pieces on the higher positions in this case. You are not forced to bear
off pieces if it is also possible to move pieces inside your home board and
rule 6 is not violated.
- SEE ALSO
- rules
- rule1,
rule2,
rule3,
rule4,
rule5,
rule6,
rule8,
rule9
- NAME
- rule8 - winning
- DESCRIPTION
- The value of a game is the number of points the winner gains at the end of
the game. This value is initially 1.
The player who bears off all her or his pieces first is the winner of the
game and wins the value of that game. If you win and your opponent couldn't
bear off any piece the value of the game is doubled (this is called
winning a 'gammon').
You win a 'backgammon' if your opponent couldn't bear off any piece and one
or more of her or his pieces are still on the bar or inside your home
board. In this case the value of the game is multiplied by 3.
- SEE ALSO
- rules
- rule1,
rule2,
rule3,
rule4,
rule5,
rule6,
rule7,
rule9
- NAME
- rule9 - doubling
- DESCRIPTION
- Any player may offer to double the value of a game. After the first double
the right to offer the next one alternates between the two players. The
player who has accepted the last double is the one who is allowed to offer
the next one. You may offer a double when it's your turn to roll but you
haven't rolled yet. An offered double can be accepted or rejected (declined).
If a double is declined the game is over and the player who has offered the
double wins the value of the game before the double was offered.
If a player wins a gammon or a backgammon the value of the game as deter-
mined by previous doubling is multiplied by 2 or 3 (see rule 8).
- SEE ALSO
- rules
- rule1,
rule2,
rule3,
rule4,
rule5,
rule6,
rule7,
rule8,
Now go back to the the main FIBS Help Page
or Command List.
Mike Quinn
NEC Technologies (UK)Ltd.
mquinn@nectech.co.uk
(FIBS name: mikeq)